Plagarus Animation Blues
06.42.00Character animation remains the singularly hardest aspect of this movie I've run into. I think the problem stems from the fact that we see real life people moving all the time, so when a CG character starts doing it on screen, any irregularities immediately start popping up all over the place.
Take this animation I did:
Weighting seems off, as far as I can tell. There is definitely potential, here, but it just seems very embarrassing, to be honest. I've asked for help on Blender Artists. Waiting for any clear advice that'll help me improve on there. Hopefully by the time the more sophisticated character animation comes along in the film (Parts 3 and 4), we'll have some pretty solid animation ready for the heavy stuff.
Otherwise, I think the film will sag under the weight of the failure at animation, and probably collapse.
Hopefully that doesn't happen!
Dan
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