Conference room, adjacent to the bridge and opposite the captain's room. Still working on this one.
Dan
New music for Plagarus. In addition to the Amotz Plessner piece (which receives multiple uses throughout the film), another signature tune I purchased rights to recently was from another pretty big heavyweight in the music industry, Craig Stuart Garfinkle. He has composed work for video games, film and TV.
The piece I bought fits pretty well with a particularly dark part of Plagarus just before an intense action sequence breaks out. Hopefully the effect will work like I have in mind.
We'll have to see.
I have also finished upgrading my computer. It's now pretty much maxed out and can't be upgraded anymore. Because of this, I figure I've got two to four more years on this machine before complete replacement.
The upgrades:
16 gb of RAM.
New solid state drive for the OS.
New storage hard disk.
New graphics card. An nVidia GTX560TI 2 gb monster.
The graphics card is the big one. I can now GPU render using Cycles in Blender. This will slash render times into fractions, and I can produce more shots quicker that way. Interestingly, I can now also render two scenes at once. One scene can be rendering on the CPU and another on the GPU. This should make life much easier. =D
So, yes. Plagarus is on the roll. =) Part II is probably going to expand a bit, because right now it's quite paltry and needs help.
Have a great day, everyone!
Dan
The piece I bought fits pretty well with a particularly dark part of Plagarus just before an intense action sequence breaks out. Hopefully the effect will work like I have in mind.
We'll have to see.
I have also finished upgrading my computer. It's now pretty much maxed out and can't be upgraded anymore. Because of this, I figure I've got two to four more years on this machine before complete replacement.
The upgrades:
16 gb of RAM.
New solid state drive for the OS.
New storage hard disk.
New graphics card. An nVidia GTX560TI 2 gb monster.
The graphics card is the big one. I can now GPU render using Cycles in Blender. This will slash render times into fractions, and I can produce more shots quicker that way. Interestingly, I can now also render two scenes at once. One scene can be rendering on the CPU and another on the GPU. This should make life much easier. =D
So, yes. Plagarus is on the roll. =) Part II is probably going to expand a bit, because right now it's quite paltry and needs help.
Have a great day, everyone!
Dan
One of my favorite things to do is character development. I've been thinking of a short film that will happen after Plagarus.
Drannica. =) Yes, almost all of my movie titles are just one word. And they're usually planets, for some reason. =D
Some characters. (And a couple of familiar faces, if you've seen Plagarus!)
Drannica. =) Yes, almost all of my movie titles are just one word. And they're usually planets, for some reason. =D
Some characters. (And a couple of familiar faces, if you've seen Plagarus!)
Captain Lostra (Or Lolstra, depending on my mood.)
Ah, good old Asitus. She's not your typical Isus. She's sly, sarcastic and never takes much seriously. She and Lethgoshis really don't get along. A vagrant Isus, by the way, is very strange, if you know much about the typically stalwart and enigmatic species. (Yes, she is glowing. She's an Us. =) )
Best buddies. Lethgoshis, a typical Isus (he's an Is), is over 7 feet tall (Asitus is the same height, more or less). Padoen, on the other hand, was stunted by his mother's drug abuse while she was carrying him. He's just over 5 feet tall. After Plagarus, the two friends start a small two-man mercenary business and they travel the Thrassi Republic looking for odd jobs to support themselves. Lethgoshis has basically taken it upon himself to care for and protect Titus. It's the bodyguard in him.
Still working on a couple of other characters which will appear in the movie. But besides these four, there's just the first mate, the helm officer and another Isus bit character!
That's it.
Dan